How to create a healthy culture of design feedback
December 20th, 2017
San Francisco, CA
Step 1: Use formal Critique sessions to get people familiar with critique process
- The session should comprise of between 5-6 people and from all different backgrounds (get Support, Sales, Engineers, managers involved!)
- Do this weekly, get people into the habit of talking about their designs
Step 2: Follow a Critique Guideline
Here is a quick guideline about how to run a critique session.
- Start off the session by going over the session guidelines (see set the stage for each feedback session).
- Encourage feedback from everyone
- All feedback should be backed up with reasoning
- Tie all the feedback to the goal of the design
- Affirm what works, its easy to be too focused on what can be improved and what is already working could be missed and inadvertently changed.
- Identify problems first, then solutions.
- Suggestions not mandates, allow the designer to explore the solutions.
Step 3: Set the Stage for each feedback session
Here's how to start your critique sessions
- Review the goals of the design (Business, Customer, Product, etc)
- Review the constraints set by the project
- Review the timeline/schedule for the project
- Check for agreement on all the above topics
- Set expectations of the fidelity of the design
- Direct the feedback to where you need it
example: The design is to let people know about our upcoming event, it'll be used as a banner on a social media page, its goal is to drive people towards our event page and get them to get tickets.
example: This has to be viewed on web both desktop and mobile, it has to be responsive and within the size constraints of 800px by 200px
example: the expected time to complete the design is 1 week, and have it developed production ready in 1 week.
example: does this make sense? do we all agree on this?
example: What i'm showing today are some lo-fi mockups of different designs concepts we're currently working with
example: Please let me know which of the concepts you like the most, or if there any other concepts we could try exploring
Step 4: Learn how to share your designs for feedback
For interaction design/product design, heres how to share your designs
- Start by simulating a customer experience
- Pick a task and run through from start to finish
- You can start even earlier to give even more context and background
- Fake it with interactions (animations)
- Ask people to write down feedback and leave it until the end.
example: This is a customer signing up for our pro plan, they will use our new on-boarding screen and fill out our new account forms....etc
example: This is Lisa, she's a blogger who is looking to update the security on her Wordpress site ....etc
example: She's tried many other of our competitors before but a lot of their sign ups/plans require her to pay for a year up front and this is very frustrating for her. She just wants to try the product to see if it fits her needs ... etc.
example: Animate on the screen the full interactions, ding! zip! and smiley face pops up. And then you're done! There is a message that assures you that your account has been process and will be ready to use in the next hour.
And Finally: How to give feedback and discussion about design
- Have something to spark the discussion, maybe paper print outs (let ppl draw, note, cut up etc)
- Ask people to write down feedback and leave it until the end.
References
- Check out Google Ventures Design blog on Medium about this, GV Guide to Design Critique, its a great resources for cool design articles.